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Anton Palmqvist
Anton Palmqvist
Lighting / Lookdev / Unreal
San Diego, United States

Summary

I'm a lighting and lookdev artist working on the games I love.

Skills

TexturingHard Surface ModelingLow-poly ModelingProp ModelingLightingShadingMel ScriptingRenderingPhotogrammetryPBR TexturingPhysically Based RenderingWeb DevelopmentLook DevelopmentReal-timeWeb Design3D VisualizationGame Development3D ScanningHigh-poly ModelingShadersColor Management

Software proficiency

Maya
Maya
Photoshop
Photoshop
After Effects
After Effects
Premiere
Premiere
Lightroom
Lightroom
Frostbite Engine
Frostbite Engine
Unreal Engine
Unreal Engine
Substance 3D Designer
Substance 3D Designer
Jira
Jira
V-Ray
V-Ray
Blender
Blender
Photoscan
Photoscan
Perforce
Perforce
Quixel Suite
Quixel Suite

Productions

    • Video Game
      Marvel 1943: Rise of Hydra
    • Year
      2025
    • Role
      Lookdev Supervisor
    • Company
      Skydance New Media
    • Video Game
      The Matrix Awakens: An Unreal Engine 5 Experience
    • Year
      2021
    • Role
      Lighting Artist/Technical Artist
    • Company
      Epic Games
    • Video Game
      Mirror's Edge Catalyst
    • Year
      2016
    • Role
      Lighting Artist
    • Company
      EA DICE
    • Video Game
      Battlefield: Hardline
    • Year
      2015
    • Role
      3D Artist
    • Company
      EA DICE
    • Video Game
      Battlefield 4
    • Year
      2013
    • Role
      3D Artist
    • Company
      EA DICE

Experience

  • Look Development Supervisor at Skydance New Media
    December 2022 - Present

  • Lighting Artist/Unreal Engine Specialist at Freelance
    June 2020 - November 2022

  • Head of Real-time at Goodbye Kansas Studios
    Stockholm, Sweden
    April 2018 - May 2020

  • Real Time Supervisor at Goodbye Kansas Studios
    Stockholm, Sweden
    July 2016 - March 2018

  • Lighting Artist at DICE (EA Digital Illusions CE AB)
    Stockholm, Sweden
    May 2015 - June 2016

  • 3D Artist at DICE (EA Digital Illusions CE AB)
    Stockholm, Sweden
    December 2012 - April 2015