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Anton Palmqvist
Lighting / Lookdev / Unreal
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Resume
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Home page
Resume
Contact
Anton Palmqvist
Lighting / Lookdev / Unreal
San Diego, United States
Summary
I'm a lighting and lookdev artist working on the games I love.
Skills
Texturing
Hard Surface Modeling
Low-poly Modeling
Prop Modeling
Lighting
Shading
Mel Scripting
Rendering
Photogrammetry
PBR Texturing
Physically Based Rendering
Web Development
Look Development
Real-time
Web Design
3D Visualization
Game Development
3D Scanning
High-poly Modeling
Shaders
Color Management
Software proficiency
Maya
Photoshop
After Effects
Premiere
Lightroom
Frostbite Engine
Unreal Engine
Substance 3D Designer
Jira
V-Ray
Blender
Photoscan
Perforce
Quixel Suite
Productions
Video Game
Marvel 1943: Rise of Hydra
Year
2025
Role
Lookdev Supervisor
Company
Skydance New Media
Video Game
The Matrix Awakens: An Unreal Engine 5 Experience
Year
2021
Role
Lighting Artist/Technical Artist
Company
Epic Games
Video Game
Mirror's Edge Catalyst
Year
2016
Role
Lighting Artist
Company
EA DICE
Video Game
Battlefield: Hardline
Year
2015
Role
3D Artist
Company
EA DICE
Video Game
Battlefield 4
Year
2013
Role
3D Artist
Company
EA DICE
Experience
Look Development Supervisor at Skydance New Media
December 2022 - Present
Lighting Artist/Unreal Engine Specialist at Freelance
June 2020 - November 2022
Head of Real-time at Goodbye Kansas Studios
Stockholm, Sweden
April 2018 - May 2020
Real Time Supervisor at Goodbye Kansas Studios
Stockholm, Sweden
July 2016 - March 2018
Lighting Artist at DICE (EA Digital Illusions CE AB)
Stockholm, Sweden
May 2015 - June 2016
3D Artist at DICE (EA Digital Illusions CE AB)
Stockholm, Sweden
December 2012 - April 2015
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